
What Relic sought was to make the game faster and less complex in this regard. It is still necessary to complete a list of requirements to evolve, going from a society of the Dark Ages, to one of the Imperial Age, capable of building castles and catapults to tear down neighboring walls. As a rule, the player starts the gameplay with a few villagers, needs to collect food, wood, stone and gold to increase the number of workers and eventually assemble an army to attack an enemy. The result is an even less complex title in many ways than in Age 2. This is not to say that the game is less challenging, whether in combat with artificial intelligence (AI) or in the campaign. One of the first notable points of this fourth main game in the series is that many aspects have been made easier. This analysis seeks to understand how far Relic has pulled the string of innovation, without losing the link with Age 2 lovers. Proof of this is that Microsoft has released two recent DLCs for Age 2 (the definitive version, released on 2019) and basically ignores the existence of the third title.īecause of this, expect many comparisons with the second game and few citations to the numerical predecessor of Age 4.

Every day a summary of the main news from the tech world for you!Ī less knowledgeable reader of the franchise might ask: why not Age of Empires 3? The second main game in the series is, to this day, the one with the largest community. Want to catch up on the best tech news of the day? Join and subscribe to our new channel on youtube, Canaltech News. However, Age of Empires 4 is born as the grandson of a star, facing the shadow of the success of Age of Empires 2 Relic Entertainment, the company that led the development of this title, had a big challenge ahead, but it also carries a good deal of experience in the subject - it’s responsible for big names in the genre like Company of Heroes 2 and Warhammer 49.000. Which raises the question: what Age of Empires 4 can bring good that the franchise has never presented before? There are five years of development against more than in style polishing. Like a feudal prince, the game carries all the luck and difficulty to stand out in the face of the success of its ancestors.


The franchise Age of Empires is one of the biggest names and references when it comes to real-time strategy (or RTS, in the English acronym).
