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Final fantasy xii
Final fantasy xii





final fantasy xii

The art team was shipped off to Turkey to draw up design ideas for the game, and much of the early development of FF12 was based upon custom-creating the tools used to make the game, drawing upon the same game engine as FF11 to create a type of MMO experience in a single player game.Ī couple things about the early iterations of Final Fantasy 12: It was to be a truly glorious combination of Square’s creative teams.Īnd Square-Enix spared no expense. It was Matsuno who had come up with the story of FF12, and Ito, along with battle designer Hiroshi Tomomatsu, was well underway with the creation of his new FF battle system called the “Active Dimension system”, drawing inspiration from the plays in American football. The game was to be co-directed with Hiroyuki Ito (of FF6 and FF9 fame) and a man named Yasumi Matsuno, who had previously helmed and penned the very popular game Vagrant Story as well as Final Fantasy Tactics. The development was a tumultuous one as well as an expensive one, costing 35 Million USD to create, an estimated 12 million more than FF10. Final Fantasy XII began development in the year 2000, after Final Fantasy Xi’s announcement, and would become the game with the longest development time in history when it was finally released in 2006.







Final fantasy xii